Sunday, 6 November 2011

RAGE Review


Up to its release RAGE bewildered me, I couldn’t understand the hype behind it, when reading and watching previews I didn’t see what all the fuss was about. Was it the fact ID were finally releasing a game after seven years? Maybe because of the new ID tech five software? Or simply because people just like to shoot stuff. Never the less RAGE annoyed me up until its release; I even did a piece on my confusion towards the games. Well it’s out now and I’ve played it and I’m still a bit confused.

Before we get into that let’s talk about the story. The game takes place a hundred or so years in the future, after an asteroid has hit the earth and wiped out most of human civilisation. Except for the world’s best and brightest who were stored in cryo sleep deep underground in bunkers called arks. You play a nameless emotionless character that has a natural affinity for shooting stuff really well. After being rescued by a character called Dan Hagar (voiced by John Goodman) from one of the wasteland clans you are told that the world has all gone to hell and a big evil authority is in charge and are very bad, standard stuff. Without so much as a word your character is off shooting people left right and centre, the character in RAGE is mute but should be a speaking one, we should know who he is and what he did before the asteroid hit earth. It makes for a lot of awkward moments in the game, you get most of your missions from characters who will describe their mission but will pause for you then to click “X” to allow them to continue, there should be dialogue options. The story itself isn’t much better, it’s weird how the game had prequel comic book series and a book up to its release but yet when it comes to game time it does absolutely nothing with the world it has set up. We are told the main villains, the Authority are vicious and have done wicked things to people, yet we don’t see this, occasionally the authority might come into one of the towns you are in but even then they just seem like normal people trying to do their bit. Show us don’t tell us. There is no leader of the authority to make them feel personal or anything. The story just comes off as a reason to shoot people, which is annoying especially since the characters you meet are all interesting and all very well animated and voice acted.

When watching a preview for the game, the director of the game Tim Willits claimed the game to be “open but directive” and gave the impression that it wouldn’t be the truest form of open world sandbox gameplay. After playing the game I almost feel like ID have cheated a bit, While building up to the release the developers were saying how good it is to leave the linear corridor shooters and move into new ground and were (I felt) rather smug, as if they were the first to try this and seemed rather ignorant of other games, this game isn’t open really at all. How did they cheat? I hear you ask, well here’s how a mission works: You told to go get something from an area, you then drive to said area and maybe take part in some car combat racing on the way, get out the car and walkthrough a door and you are then entered into a linear FPS level. This doesn’t change throughout the game at all, why not use some of that car combat you guys were all on about in the missions and not simply have it as a bit of fun on the way to the linear level. You’re main HUB area which you are free to walk around safely and stock up on supplies and the like are; at the start, Wellsprings or later on the game, Subway town. In these areas you can pick up side missions at mission boards which are basically running through areas you have already done or occasionally doing some sniper stuff to protect a VIP. You can also take part in races which give you tokens to spend on upgrading your car. I didn’t realise you could do this to way late into the game, so I quickly put all the tokens into my car, later on however I was annoyed when I was given a better car than the one I had. Basically the upgrades to your car are pointless, as long as you have a good supply of machine gun rounds and rockets your more than cope. So the structure of the game isn’t done well at all and the missions lack variety when compared to other open world games. Speaking of the world, there really isn’t one, the mission areas and towns are connected by highways, there is no travelling merchants or normal people to talk to. The world isn’t even used for missions, there is no main mission that involves the car, and it’s simply a way to get about. The world feels dead. This is and the structure of the game is a problem and would be an either bigger one if it wasn’t for the shooting and the main FPS gameplay being so damn fun.

The gameplay is nothing revolutionary but is still very good. The game always runs at a smooth sixty frame per second which is very rare for consoles, all guns shoot great with fitting sound effects. While the guns are the standard affair with the AK-47 and shotgun they all have various ammo types such as electro bullets and can be upgraded to some extent. You even get bladed boomerangs called wing sticks which are cool. The game has some RPG elements with the ability to build things like turrets and walking turrets which help you with flanking the enemies. The enemies have good Ai, they read the environment, try to flank, retreat and regroup. Some enemies like the shadow clan run at you with melee attacks and use parkour type movements by running up walls and railings in order to catch you off your guard, though the game can feel repetitive as it shows no variety in missions. Also, I never felt truly challenged enough in the normal difficulty so never really felt the need to use turrets, when I did use them they basically did the work for me which is not fun. I was happily simply using my guns as ammo is plentiful and cheap at shops. Hard mode is the place to be for regular shooter players which makes the gameplay more satisfying. This is the first game when I had five hundred rounds left of machine gun ammo and thought “damn I’m running low!” Gameplay thanks to sixty frames per second is fun and fast.

Graphically this game is impressive, the textures are look outstanding in parts though there can be a bit of pop in on consoles. While it’s all well and good having a powerful graphics engine it’s a bit disappointing the developers decided to used it on a brown and grey post-apocalyptic world. As I said the enemies all animate really well and look great. But it’s graphics, the least important thing when making games.

If someone came up to me who only ever plays linear shooter like Call of Duty and wanted to play something like Fallout 3 but felt it was daunting task I’d offer them RAGE as a training course, it has missions selections, crafting and some light RPG elements sprinkled on top. An open world action game it is not, you drive to linear missions but then that might be helpful for a first timer. I think ID were a bit cheeky to say it was completely new ground for them, they have simply masked a linear shooter with some basic open world themes, but its damn good fun. They should have went straight into the deep end and not simply started with the doggy paddle. Never the less it’s fun in the most basic form.

6.5/10

P.S
I’m not reviewing multiplayer because it was pointless in this game and simply there as a back of the box bullet point statement. Also, the ending really annoyed me in this game, just as the game starts to pick up in story and even environments its stops with no climax or any awarding boss fight, obvious DLC or sequel bait, because of this I demoted the game in its score because it was that horrific.

Sunday, 21 August 2011

RAGE confusion/rant



RAGE is a game I am utterly perplexed by, not the game itself, it looks like a decent run of the mill shooter, and that’s all it is. I can’t for the life of me understand why this game is so hyped when it brings nothing new at all to the table. When I see a new IP I expect something new or unique to that game be it big or small. Dead Space had the unique way of dismembering enemies instead of headshots, Mirrors edge brought a new take to the first person perspective and Bioshock is simply amazing on every level.
      When I look at RAGE I see the gameplay of Far cry 2 in the world of Fallout 3 with the art style of Borderlands. Shooting looks decent but the world itself I so unoriginal it makes me groan “great, another post-apocalyptic world.” Why is this game getting so much attention then? It’s because of it graphic engine. I’ll admit this game is graphically impressive but the aesthetics are very much “been there done that,” it is all brown and greys. When we have upcoming games like Bioshock Infinite with the setting of a floating 1912 city it’s easy to see who the ideal ones are.
       The game just seems plain ignorant in some places. When has it ever been good for there to be no fast travel in a game? And remember how in Far cry 2 you were constantly held up when traveling because of the soldiers posted all over the world. Well it’s the same here. It’s how the developers feel like they have tread on untouched ground. We have been in this kind of world before guys and played this kind of game many of times.
       The game simply looks and feels decent, but who knows maybe the developers have held back and the game is a breath of fresh air with an amazing story with great characters….. Maybe.

Monday, 15 August 2011

Top 10 disappointments/annoyances about Brink




Brink is such an odd game. At times is feels great, when you in a good team of human and Ai players, everyone knows their roles and it can be quite the experience. Other and more frequent times you’re stuck with slow thinking Ai who are more concerned with pointless missions than the main one. Brink is a decent package but also a disappointing one so without further due this is my personal Top 10 disappointments/annoyances about Brink.



  1. It blurs the lines between Single player and Multiplayer…… Badly!



Leading up to the games release this sounded really clever and intuitive of    the developers. The developers spent a lot of time talking about the story and the games world. This gave us all confidence, looked like a great story with a definite chance of great team based multiplayer. In reality it’s a twenty second cutscene at the start of a multiplayer match. Perhaps it could have worked in another way but for me it proves that a good old fashioned single player is the way to go, or maybe Co-op. But this is just bad. The characters are nameless and we don’t care for them. There are audio diaries that can be found in the main menu but that’s just seems like a copout. The idea was good with there being no true bad guys in the story with both sides having legitimate dilemmas but it failed in execution. Why not let us see the struggle of the guests or let us freely explore the ark.



  1. Choosing a faction in the war is pointless



One main reason being the story is very weak. But the reason that annoyed and baffled me was after choosing a side you are then taken to a menu screen that displays both the resistance and security missions meaning you can simply play any mission at any time in any order. That’s….. Just….. Stupid.



  1. Lack of Maps and game modes



The game was released with 8 maps. And 4 challenge rooms. Yep that’s what £40 is worth now a days apparently. Even if the gameplay is solid it’s not worth that much. It feels like a £20 downloadable title, which it is more suitably priced as now.



  1. Guns



At first it sounds like a great and fair idea. Don’t you just hate when you are killed unfairly by someone because they are using a powerful weapon? Up to Brink’s release it seemed like the game was going to be incredibly fair to all players. One of these touches was that there would be no amazing gun everyone would spam with. Also SD has the power to change any guns stats at any time without need of a software update. However since all guns are similar none really stand out and you end up either sticking with a set you like or simply changing your load out for variation sake. Why not allow us to unlock powerful weapons. There is a good filter so high level players only ever play other high level players so why not give them cool powerful guns. The lower players would not be affected by this.



  1. Ai is stupid and incompetent



“I’m going for the Health Command Post!” No! Help me with the main objective you fool! This happens a lot when playing with the Ai. What’s more annoying is that the Ai at times can be rather good and help you but sometimes they are simply incompetent fools. I struggle to see how a game which is about teamwork doesn’t have impeccable team players Ai. At times you may have to tackle main objectives all by yourself. Enemy Ai is rather decent as they seem to know exactly what to do and when to do it. This makes for a frustrating “Single player,” Although team Ai seems improved than to what it was in the games launch weeks so with a few real players on your team the Ai’s blunders can be kept at bay but if playing by yourself don’t bother.



  1. No lobby system or good matchmaking



The game only supports drop in drop out form of game connectivity. This fine if you’re playing alone or have you match opened up for co-op cause then your friends can join you. But searching for competitive matches can be annoying. The best way is to open you search as much as you can in hope to find someone. A majority of the time you will join match with a decent number of people but other times the game throws you into a match by yourself in hope you stay so others will join you. Why not have a “Quick match” button or a lobby system? That way matches could be more populated. I’ve only ever played one match when everyone was human. LAG isn’t an issue anymore and is very rare so that’s a plus.



  1. Stupid tutorial/ challenge mode



This is simply stupid. There are 4 challenge rooms which serve as tutorials. Great but they aren’t just that. You have to play them in order to unlock all weapons and attachments. Why didn’t just connect all the attachments with your characters levels? It’s like the developers knew the game was light on content so they did this to pad out the games length time. It’s cheeky and frustrating as the challenge increase in difficulty as you level up so you have to do all 3 levels of each 4 challenge rooms first before even playing the real game in order to have everything.



  1. Lack of game modes



Basically one mode which is the objective based gameplay and there is a stopwatch mode which puts a timer on the one exciting mode. Teams will either attack or defend an area. This for £40 is a complete rip off. You can burn through the content in a week. Even with the DLC the game is still light on content. The game needs more modes. Maybe neutral ground maps where teams have to attack and defend.





  1. SMART isn’t implemented well



SMART was a great idea and half the time works in the game. The other half you’re running into walls and things you never intended to climb or mantel intentionally. Also apart from one or two maps SMART is nothing more than a run button. The game isn’t very clear on where SMART can used and the maps layout and setting don’t lend themselves well to it.



  1. Being on defence is dull



When on the offense in a game it can be a really enjoyable experience, everyone uses their abilities and all classes are used well. On defence all you have to do is wait for the attacking side to come in and try to defend. So you’re basically holding a choke point. This makes the operative class useless as it is no good for defence. It can become repetitive as it just devolves down to simply killing.



Slight Rant



The game can feel like teamwork for dummies at times as the objective wheel tells you exactly what to do. Also you are rewarded XP for everything but less for simply killing which is great but at the same time its only there so the dumb XP hording type help the team. The game was marketed to too many people and was promising the heavens which made it seem like a major failure and disappointing. Also what annoys me is the fact it was delayed a year anyway which made us all feel that they were simply tweaking the final product.



Closing thoughts



Overall however Brink has improved in quality since its launch as SD have supported it, maybe in a years’ time it will have much more content and will be a great game. As of now however it’s a decent game that is on the up.

Monday, 1 August 2011

What I intend to do with this Blog

IGN, Gamespot, Gametrailers, Just some of the many video game news websites. These sites provide us with reviews, the latest news and previews in video games industry. What I intend to do with this Blog is to comment on the industry. For example I might be talking about a certain game in one post and then the next about a certain subject. While I might review a game occasionally its not what I intend to do with this Blog. So Welcome to my Blog (whoever you are)